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STYLE OVERVIEWWHAT’S THAT? It is what everyone displays every day It is what every team has from the first time it meets It is the way a person (or group) talks, walks, dresses, thinks …in general presents himself SO WHY IS IT SCORED? It is a team’s STYLE that makes its problem solution uniqueIt is a team’s STYLE that demonstrates its creative thinking outside the problem constraintsIt is a team’s STYLE that ties all the elements of a problem solution togetherWHAT, EXACTLY, IS SCORED? Each long-term problem has 2 mandatory and 2 "free choice of team" elements Each long-term problem has an "overall effect" element – how well the first 4 fit together Each category is valued at 10 points, for a possible "perfect score" of 50 Style Points Each team is scaled relative to the top team, whose raw score is scaled to 50 WHAT IS NOT SCORED? Nothing scored in the long-term problem (under "Scoring") may be chosen for Style score WHO SCORES STYLE?Style judges are two or three specially trained officials who receive the Style Forms for each team and score all Style categoriesStyle judges score independent of each other and independent of the problem judgesStyle judges score only the Style elementsWHAT IS A STYLE FORM?The form is a sheet found on page 30 of the Program Guide The form is completed by the team and duplicated to provide 2-3 copies (as required by your tournament director) The form must be filled out by the team (or, in Div. 1, may be dictated to the coach to write) The forms (2-3 copies) are given to the Staging Area Judge to give to the Style Judges before the team’s performance The forms become the judges’ score sheets (so you won’t get them back) The forms tell the judges exactly what the team wants scored The forms tell the judges how the elements combine for "overall effect" (in the paragraph) HOW DOES A TEAM SELECT STYLE ELEMENTS?Some teams choose the elements at the very beginning of their journey and plan them carefully Some teams identify and choose the elements in the middle, after they’ve begun working Some teams identify the elements – especially "free choice" – after they are almost done (and they have a number of items from which to choose)
STYLE - GENERAL STRATEGIESEach team approaches Style somewhat differently … according to their problem-solving STYLE!There is no right or wrong method, although there are some approaches that work well for most teams. Some of the useful basic strategies might include:
A team that combines long-term problem discussion and brainstorming with Style brainstorming may find it easier to integrate all the elements. This may be the result of taking one good idea and letting others flow from it. (For example, with "Shrinking Structure" many teams brainstormed things that shrink and this led to a number of interesting Style themes.) Brainstorming long-term and Style together often leads to a more detailed, sophisticated solution. While a coach may not suggest ideas to a team, he or she may certainly suggest (strongly, even J ) that the team discuss questions such as the following:
What parts of the problem solution might the team treat as a verbal spontaneous problem in order to make a list of creative ideas? (Let the team choose phrases/ideas/words to brainstorm and have a team member write down the creative answers he or she hears. Division 1 coaches may write for the team, but the team’s own words, please, to avoid Outside Assistance!) EXAMPLE: A spontaneous problem for the vehicle problem might be "Name everything that travels!" What could the team do that would be unique or unusual? (Let the team get wild and crazy with their ideas … one idea, even an unworkable one, leads to others!) EXAMPLE: A team might decide that we can’t pull a rabbit out of a hat (live animals are not allowed). But could there be some other surprising thing that we might be able to do? What are the elements of magic? What are all possible meanings/examples of _____________? (Fill in the blank with words or phrases from the long-term problem or from team lists or discussions. ) EXAMPLE: A team studying The Old Man and the Sea might ask themselves, "what are all the meanings/examples of conquer?" Who will your audience be? (Would anything hurt someone’s feelings, be offensive, or not be understood by adults? (Remember, coaches, teams must answer these questions themselves, and you must allow them their choices, whether you agree or disagree – but you may point out Rule 7 on page 24 that disallows nudity and profanity J )
Every team has a different chemistry, and a different compilation of talent. Working together as a team should be one of the major goals of the group. Identifying different abilities may help to determine where the team wishes to put their time. Does someone have artistic talent? Gymnastic talent? Choreography experience? Interest in magic tricks? Knowledge about Irish history? Identifying team members’ interests and talents may spark discussion of unusual approaches – and a team’s unique STYLE! (Remember that talent alone is not a goal … judges reward creativity above all else. But talent may be combined with a novel idea to produce a creative element or solution.)
STYLE (and long-term) - SPECIFIC TACTICS
OVERALL, TEAMS NEED TO:
In other words … PLAN CAREFULLY, but THINK CRAZILY MIND THE RULES, but PUSH THE ENVELOPE WORK HARD, but HAVE FUN!© 2001 Lisa Love |