This is a two part problem. You will have 4 minutes to work in part I, and 2
minutes in Part II.
In one of this year’s long term problems, a genie grants wishes. In Part I
of this problem, you are to use the materials given to each of you to make a
creation representing something you would wish for if you were granted one
wish. Everyone may use any of the crayons.
You have 4 minutes to make your creation. You may talk at any time during
Part I. At the end of Part I, you will place your creation next to one of the
five index cards on the table. Each item will be given a score of 1-10 points
for creativity.
(Read 1, 2, and 3 again.) "Begin".
NOTE TO JUDGES:
Be sure each team member is given the same materials: one sheet of tissue
paper, one rubber band, one paper clip and one sticky label. Put a box of
crayons on the table for all to share.
At the end of four minutes, make sure everyone stops working and puts his/her
creation in the center of the table next to a numbered index card. Mark points
for creativity (concept, use of materials, engineering) on the score sheet.
JUDGES READS TO TEAM:
- In front of you are 5 creations, each numbered. In this part of the problem,
you are to give a verbal comment about these creations.
- Common answers will be worth 1 point each; highly humorous or creative
answers will be worth 3 points each.
- Your problem is: Tell what you might use one of creations to do.
- Before each answer, you must first tell the number to which you are
responding. For example, you could say "5, I would use it to mop the
kitchen floor."
- You have 2 minutes to give responses.
- You must respond in order and continue around the circle clockwise.
- You may not skip your turn, nor repeat, nor pass. If one member of the team
is stuck, the team is stuck.
- Questions count against your thinking time. Speak loudly and clearly.
- Your problem is: Tell what you might use one of the creations to do. For
example, you could say "I would use Number 1 to give my sister."
Time begins now …
JUDGES ONLY:
Be certain before you begin to read in Part II that each creation is beside a
number and that the team can see the numbers. Mark the creativity scores before
you being Part II, but DO NOT tell the team their scores.
Be sure to indicate which team member will give the first answer in Part II.
Creative answers would be ones which focus on some particular aspect of the
item in question, or which give an unusual or humorous use other than the one
that is obvious.